Monday, December 7, 2009

Night Elf Hero: Demon Hunter

Night Elf Hero
DEMON HUNTER

Primary Stat: Agility
The Demon Hunter is the core hero and unit of the Night Elf army. He is definitely the most commonly used hero. He has the highest DPS of all Night Elf heroes, a very strong Mana Burn ability, and reaching level 6 to get his Ultimate can cause enemy players to immediately leave the game knowing they have lost. He is extremely powerful! If you want to learn to play Night Elves, make sure you practice with the Demon Hunter.

Abilities (Hotkey):






Mana Burn
(B)
Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
Rank 1: Burns 50 Mana
Rank 2: Burns 100 Mana
Rank 3: Burns 150 Mana

This ability is one of the two major reasons for rolling a DH (Demon Hunter) each game (The other being his rock star DPS). Mana burn can make enemy heroes and spellcasters useless during a major battle
. Some heroes are extremely mana-dependent, and you should always use Mana Burn on those heroes first. A common mistake to make as a DH is to Mana Burn a unit that is allready out of mana. This wastes more of your mana then it does to them. If you are fighting a hero, check how much mana he has before you waste your burn.

This spell is especially good against: The Keeper of the Grove, Warden, Tauren Chieftain, Far Seer, Shadow Hunter, Death Knight, Lich, Dreadlord, Paladin, Archmage, Bloodmage, Mountain King.







Immolation (L)
Engulfs the Demon Hunter in flames, causing damage to nearby enemy land units. Drains mana until deactivated.
Rank 1: 10 damage per sec.
Rank 2: 15 damage per sec.
Rank 3: 20 damage per sec.

Immolation is a strong ability against clumped up units. This is a toggled ability, you turn it on and off depending on the situation. Unfortunately, Immolation ticks away your mana as long as it is active. The DH does not have a huge mana pool, and he can run out of mana if Immolation is used improperly. This will leave him unable to cast the almighty Mana Burn. I usually do not get Immolation until level 7 because I simply don't encounter enough situations where it is very useful. It's great to use on workers or clumps of creeps, and I certainly do not discourage someone from getting it at level 2, 4, and 7 if they should so desire. You just have to watch your mana bar a little more carefully.

This spell is especially effective against: Peasants, Militia, Peons, Clumps of Footmen, Grunts, Ghouls, Archers, and well, any clumped up unit in mass.




Evasion (Passive)
Rank 1: 10% the enemy will miss it's attack
Rank 2: 20% the enemy will miss it's attack
Rank 3: 30% the enemy will miss it's attack

Not much to say about Evasion. It's a good passive ability that makes the DH a little harder to kill. It has saved my DH from a killing blow in a game once, and I was able to get away and ended up winning that particular game.

Useful against: Units attacking the Demon Hunter.




Metamorphosis (T) (Ultimate)
Transforms the Demon Hunter into a powerful demon with a ranged attack (60 range) and 500 bonus hit points.

This ability is beastly. The DH becomes a ranged hero with a chaos attack type, which does full damage to all armor types! This ability is only able to be trained at level 6, so don't expect to get it in every match up. It turns the tide of battle more so than most Hero Ultimates.



Thanks for reading!
-Kibble

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